UX simplicity is an iterative process

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When it comes to design, reducing something to its most basic parts is not just a design or aesthetic discipline, but it’s also the discipline of looking at what’s needed rather than trying to imbue the design with what you want.

The problem with “intuitive” design

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Over the years I’ve talked with many people about creating intuitive designs, making something user friendly, usable, even, in the contexts of websites, apps and products. However, the idea of ‘intuitive’ presupposes that one person is able to nail, completely, what is or is not intuitive without any user perspective. Sure, we can can make some basic deductions about a user experience or user expectations based on what we think we know about a user, but really the smallest bit of scrutiny given to the idea of making something intuitive, makes the entire idea fall apart.

You need these two things for UX success

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User experience, like any change, can take a lot of time, a lot of energy and a lot of persistence. Even in those instances when preparation and opportunity intersect change isn’t easy.  I’m talking about UX, but I could be talking about organizational change of any kind. Sometimes, I feel like this is a perspective that comes with age, something that my younger self, wouldn’t have wanted to hear, but my more seasoned self knows as a fact and embraces accordingly.

UX isn’t just for designers

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To non-designers user experience can a very abstract concept. We’re lucky to have this empathic perspective of walking a mile in somebody else’s use cases, but mostly, folks don’t get it. It’s kind of like trying to explain to your parents what you do as a user experience professional… ‘what the hell is that?’ They might say back to you… or they might just nod in feigned acknowledgement… Either way, just like having empathy for users, we need to have empathy for those folks who don’t understand what UX is all about.

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